SK Reviewsさんのレビュー一覧
レビュアーランキング | - | (役に立った数:68件) |
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投稿数ランキング | - | (総レビュー数:100件) |
This short minigame is reminiscent of the old flash games of the past. Though simple and short, the secondary scene is pretty well done.
The art is the same unique and high quality you get from all the game from this circle. The animations are pretty good, but the art is always great. There is a little bit of stats to help make the game easier and a save option to carry over those stats. The timing in the gameplay is basically memorizing the delay based on indicators. It would be difficult but the stats make it more manageable over time. I would have hoped for a bit of a deeper system or unlockables, but it seems to have been aimed at being a shorter game than would warrant that.
The sell of this work is the second scene. There are a fair amount of interaction points and you can do a lot with the options available. You can find the options by hovering over with the mouse and it will tell you what the left and right click afford you. Some are available only from certain states and what you do determines the ending picture you get.
Overall, a really solid little game. If you are a fan of this circle, definitely get it. If you aren't, then you may want to aim for a slight sale.
2023年10月12日
Honestly, I wanted to enjoy this game, but it really can't hold up to other titles of a similar sort. Especially now.
For the positives, the model work is good and the few animations they have in the safe area(s) are good for the most part. There are a few options but they aren't as diverse as you'd hope. Generally, there isn't a lot of H content compared to many other titles and it doesn't really include the content as part of the game play. You'll spend most of your time playing the actually 3rd person shooter portion of the game.
The 3rd person shooter part is really one of the key reasons I didn't enjoy the title much in the end. The level ends up being a maze since so much of it looks similar and there are few landmarks in the underground sections. The game play feels kinda clunky and any platforming aspects don't make you feel like you're in proper control of the character.
The game also feels difficult by having enemies that run extremely quickly, do sizable damage, and all with little to no warning at times. In open areas with few close quarters, that's not too bad. But anywhere with a tight corner, you'll get attacked from behind by an enemy that spawned with no audio sometimes and no time to react.
Overall, It isn't the worst game and some of the H content is good but most other titles have more to offer for the price.
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2023年10月12日
The summary doesn't lie. It is pretty dark.
It is pretty brutal, but maybe not as much blood and gore as other developers.
The animation is the sell for this game and it is very smooth. The art, for having so much movement, looks good as well. The voicing makes the entire thing feel as dark as it is and really cuts through you. The facial expressions and reaction to interactions are well done although the transition back to the normal animation is a bit abrupt.
There are a few interaction options and objective to add some depth, but I would have liked to see more customization options and/or more interaction points.
Overall, if you are looking for a dark scenario animation with a few interactions, this is worth taking a look at. I'd recommend waiting for a sale unless this is specifically your thing though.
2023年09月28日
This game really shows what can be accomplished with clever use of a small amount of assets.
The art is good but not extremely unique. The gameplay is something you get from most voyeur/sleep games where you build stats and interact until you need to avoid getting caught. The impressive part is actually the system around it. By using sliders for positioning of cameras, along with perspective-oriented panning, the create a 2.5d feel to the scenes. Additionally, the cameras' recordings being reviewed after and having the perspective you didn't see while playing is very clever.
I didn't actually realize that there isn't animations in the game really until about half way through playing it. The game's use of mouse tracking for moving the camera and the layering of the assets made it feel like everything was animated, but the glance of the character and the interactions are mostly fade effects and snap-to-frames. To be clear, I don't feel this is a negative aspect. I feel it stands to show that if you are able to fully utilize the tools you have, a game can feel robust without tons of animation.
Overall, good art with clever use of what it has to make an enjoyable game. I'd aim for a sale but still worth keeping an eye on.
Disclaimer: I have been a fan of this circle's art since I discovered their prior works.
If you have played or seen any of the prior works by witCHuus, then you know what art style to expect. Honestly, the quality of the art is good as always, but this title includes more animations with more facial expressions that change during animations. The ability to kind-of bookmark the random characters is nice and changing the positions of them for different animations gives you a bit of control.
The overarching system of achievements and stats is nice. I would have liked to have a way to change a saved character's clothing/aspects, but with how many random characters you can look through, it isn't hard to find characters with aspects you are looking for.
Overall, good pixel art animation with good variety of clothes and traits makes for another solid game by this creator.
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I did not expect the quality of animation I got from this title.
There have been a few traditional clicker games that have solid animations but this really puts quality art and animation front and center.
The reason I say it is clicker-ish is that there is a click element to it but there is scarcely a focus on it. Unlocks add progression speed but not as overtly as you see in most clickers. You can get through the game and unlock pretty much everything just by watching the animations and selecting different aspects and positions.
The animations are fluid, the art style is light-hearted, and there is a fair amount of variations in the scenes. The part that surprised me the most was how much you can unlock even after the "story line" is complete. The customization you get access to impressed me for what I thought would be a small game.
Overall, really good animations with a good amount of customizations to unlock. This one is pretty good to get even if you can't get a discount.
レビュアーが選んだジャンル
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So, as advertised, the game is a bit short and simple. The enemy still arts are pretty minimalist, but the art in the animations is pretty good. The sound effects in the animation make the emotion of the scene more palpable. Surprisingly, the story really delivers a somber mood and the inclusion of the diary with a somewhat brief recollection of the events adds a bit of depth to the character and prompts empathy for them.
As far as the QTEs being very challenging, that is an understatement. To successfully complete them on first pass, you would need a skill that is akin to a superpower. The atmosphere in the scenes feels a bit dark and gives a deeper sense of attachment to the character.
Overall, decent art, good animation, and good atmosphere make for an interesting animation game. Sale is a good opportunity for this one.
Speaking objectively, the animation and art are pretty good. The interactive bits are somewhat limited as you are just clicking section to choose which interaction to do. Basically you have dialog sections that connect the interactive animation scenes for the overall flow.
The real value of this is the art style. So many games (even good ones) have similar art styles, similar character designs, and similar animations. This game, simply put, looks different and is more entertaining for it. The unique body art style combined with a more cartoonish approach to expressions is such that I remember this game more often than I expected. The animations for the selectable points change as the scene progresses so it can still keep you interested as you cycle through the touch-points. Having the ability to change the music was a nice feature that most games overlook.
Overall, if you are even a little interested in the art style of this game, get it. I can't really explain why, but I found this game far more memorable than it should be.
2023年09月27日
What you are getting is decent pixel art animations with some customization options for clothing. Gameplay is really just strolling from location/character to the next and interacting. There are some stat requirements that need you to view a few of the animations twice, but nothing too grindy.
I would have liked to see a little more depth rather than just walking from animation to animation, but it is still good in general. The different costumes adds some value to it and they were clearly aiming for a money-driven gameplay at the end, but opted to keep things simple so the content was easier to access for everyone. In the end, it took about an hour to get through post game so it is a tad short.
Overall, a decent quality short pixel art animation game. It isn't very expensive but you may want a slight discount since it is pretty short.
This is a technically demanding action platformer.
That is by regular game standard not an H-game standard.
The controls are reasonably tight, the challenges are demanding, and you will die without trying.
As you'd expect from the previews, the majority of the game is pixel-art with a few bad-end stills. The animations for the H content are good but not as detailed as more recent titles. One of the more glaring aspects is that almost all of the H content is seen only through game over situations where most now have the content mixed in. This keeps the focus on the gameplay (for better or worse) rather than the H content. This is to an extent that I'd say it isn't an H-game with good gameplay, but instead it is a good game with some H content.
Overall, it's a good game with decent content, but you have to be in the mood to have a regular game experience for the majority of the time playing.