SK Reviewsさんのレビュー一覧
レビュアーランキング | - | (役に立った数:68件) |
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投稿数ランキング | - | (総レビュー数:100件) |
A collection of creative art depicting vaginal prolapse, gaping and scat.
Prolapse and pregnancy makes up the majority of the content with some of the later works focusing more on scat. The art design around the characters is memorable and their style is somewhat unique. The scene variations adds a bit of diversity to it, however the majority of the depicted prolapse and gape variations are very similar. The inclusion of a cross section in a few scenes is unique and affords more detail than most artists would.
There are about 80 unique scenes and the variations on them brings the count to about 391 across the 10 included packs.
Resolution on the JPGs is 1814x2560 for the majority of the images.
Overall, if you can pick up the collection at a notable discount, it's worth getting.
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The sprite art and animation of this platformer are a sold sell for this game. The animations are detailed to a note-worth extent. Whether it's climbing up from a ledge, putting on a bathing suit, or the flash on the character when firing her pistols, a lot of care went into every frame and it shows. The combat is what you'd expect in general from a 2D platformer, but it does feel notably solid.
The translation is good and the story is about what you'd expect. Though the game lends itself to a drowning fetish, the game does enough outside of it to be entertaining to a broader audience. Despite the Ryona/Brutality tag, this game is relatively soft from an H perspective. The art, animation, and gameplay are the real reasons why most would get this game. Despite the age of the game, it still keeps a large amount of quality and charm.
Overall, if you are looking for a good 2D platformer with soft-core elements, this is the one to look at.
For what it is, the model work and texturing looks really good. The graphics and world are a bit generic, but the character herself looks outstandingly well done. The animations are really good and there is clearly a good amount of devotion that goes into them such as the detailed dive animation and the passive struggle to hold her breath during long dives.
The puzzle difficulty is notably high and the limited land-marking in many areas makes it very easy to get lost. There is a lot of backtracking due to the unlocking of abilities allowing for access to previously inaccessible paths. I was hoping for a bit more depth to the story/character, but it is largely generic.
Overall, it is a good exploration puzzle game.
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First of all, the modeling and texturing for the character is very well done. The expressions and movement all look great. The translucent hand for the touch points looks accurate for most interactions and the overall sense is that everything fits. The liquid rendering is physics-oriented which can appear float-y and out-of-place with how good the model looks. The after effect on the body is modeled separately so if looks much better and is body-part specific in most cases. The voice-work is solid and fits the motions. The music and ambient noise fit the scenes.
The H experience progression is the usual for most touch sims anymore, but the rate seems a bit slow making it feel kind of grind-y. There are some aspects that involve a bit of luck but contribute to the only real complaint I have. The pacing. The chance of getting the scene for unlocking new outfits combined with the chance of her wearing a new one can be frustrating. Along with the mentioned experience growth rate and having only two real scenes (plus a kind of mini-game) makes it feel like a trudge at times.
Overall, what it goes right, it does very well. I do think it is worth the time for the most part even if you do really feel how long it takes.
This small touch sim has an impressive quality to its animations.
The motions are amazingly smooth. From the unzipping of the jacket to the manual touch-points. Every mouse movement matches and all of the body parts have a connected feel to them. Even small aspects like the hands softly fading in or out when hovering over a touch-point looks beautiful.
There are a limited number of touch-points compared to other larger touch sim games, but for the price it is perfect. The inclusion of auto and speed settings for touch-points was a welcome surprise in a smaller game like this.
My only complaint is the sound effects for the piston animations don't align well with the movements even when in auto.
Overall, an impressive small touch sim with beautiful animation.
2023年08月10日
A public use animation that is surprisingly short and simple.
The good: The art is good and there are some small micro-animations in a few parts that add a little more to the animation. The quality of the scene is good and gives you what you see in the preview pictures.
The rest: The animation is 90 seconds long and honestly doesn't do allot with that time. There are only two parts: the initial state and the final state. For a public use fetish scene, there is usually a depiction of progression, but there is only the final state. I would have hoped for an intermediate state that gave a sense of time gradually passing, but the only things really get are a few eye animations, ear twitches, more guys in line, and blindfold in the last portion.
It does help that the price is relatively low, but I would have wanted more state/status changing.
Overall, if you really love public use and don't mind its shortcomings, a sale might be worth it to you, but for most it will feel lacking.
The big sell for this is value.
Game-play: Click when the slider bar passes through a defined section on a meter. Doing so earns you a point and missing shows you an animation based on the number of successful clicks you had in a row. It is absolutely grind-y and patience removes all need for skill. That being said, the animations are pretty good. it would have been nice if the costumes/outfits that you can unlock would have some effect on the mini-game's game-play, but the point-spending gallery mode is really the focus of it all.
The game doesn't take itself too seriously and it does well as a low-thought game you can play passively. The art is simple but good and the animations have just enough depth and detail to them.
Overall, there are very few mini-games at this price that give you as much as it does.
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There are a fair number of things this game does correctly.
The combat game-play is pretty solid. The top-down hack-n-slash style feels solid for hit boxes and doesn't feel janky. The enemies have just enough variety in their attacks that you have to pay attention and you can get into trouble if you get swarmed.
The three gauges are done very well to convey status. The HP bar defining the Stamina limit, the Arousal limiting movement speed, and hits received taking a chunk of stamina all works incredibly well. Though it may not be the first to do these, it plays out really well in this title.
The cosmetic outfits are a nice touch and the cut-in animations are good. The animations for each enemy's interaction is reasonably diverse and, though simplistic, the screen effects are a good touch.
As the tag indicates, the art style is the cliche AI generated sort, but the largest frustration was the spotty controller support. It would work for dialogs and menus in my case, but only movement when it came to regular combat. Without any obvious way to customize the button assignments, I had to use the keyboard. Not the worst, but it would have felt SO much better on a controller.
Overall, the game is good. Solid game-play, good animations, and a well thought-out system help make up for some of the shortcomings. Due to it being a bit short, a sale would help its value, but isn't that bad for the money.
This is the best game from this circle to date.
The art and animation are good and in the style that has been the standard for this developer for awhile. There's a good variety of animations and scenes. In particular, the nightclub mini-game is well-thought-out and entertaining. The exploration is complimented well by the simple RPGish elements of the platforming battle aspects, which help to tie all the aspects together and provides a proper sense of progression.
Though the flash-style animations has its limitations, it has aged well and is still very entertaining. The story provides enough to keep things connected and the other characters have just enough depth.
Overall, the game is worth the time and money if you are looking for a 2D action platformer of this art style.
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The game is larger than it seems.
It is a 3D adventure game that has you adventuring for story quests, capturing montergirls/guys, breeding them, farming "milk" from them for sale, selling your character's sevices, selling your captured creature's services and more. You can get alternate outfits for your character, change their abilities, or just hang around and play with your captured creatures.
The game really feels like an adventure game, a slice-of-life, and a farming/business simulator combined. The content lends itself to almost every fetish imaginable and has an shocking level of depth for what it appears to be.
As others state, it does have occasional bugs and the system/controls take some getting used to. If you are patient enough to get the hang of the interface, the rest of the game more than makes up for it. Additionally, the menu affords you ways to fix most problems you encounter.
Overall, this game is one you will remember if you can devote time and patience to it.