The Giants of DREAMLANDS are craftsmen and artisans. They value hard work with an innovative vision and a touch of magic. Their language is through their creations and the stories each item, jewel and piece of art holds.
But can there be craft without art?
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Kreis | LoudMouse Crew |
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Veröffentlicht | 14/05/2024 |
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Serie | DREAMLANDS |
Autor | Thanos Kyratzis |
AbbilDung | Stelios Pliatsikas |
Altersfreigabe |
Alle Altersgruppen
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Titelformat | |
Dateiformat | |
Unterstützte Sprachen | |
Anzahl der Seiten | 97 |
Genre | |
Dateigröße |
244,47MB
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Dieser Titel ist für "Zusammen übersetzen" zur Übersetzung freigegeben. [ Über "Zusammen übersetzen" ]
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Inhalt des Titels
The world of DREAMLANDS is no longer a dead one.
The world of DREAMLANDS is no longer a dead one.
Now, Pernathoris and Nehiram are travelling across Dreamlands to bring the Giants, the Dragons and the Dwarves together.
Each of these tasks bears its own challenges towards Pernathoris and each one is different and more demanding than the last.
But the most important thing is that this is no longer the story of Pernathoris. These are the lives and stories of others. And what’s to happen.
Well, the journey of all these lifetimes starts with the turning of a page.
This isn’t a story where the hero shows up, speaks a message and everyone follows. In each case, Pernathoris proves himself and realises that one way to change the future is to educate “it”.
Go ahead. Class is in session.
The only way to learn what he’s teaching is to embark on this journey with him.
As a demigod, Pernathoris slowly makes his travels across the land using his knowledge and magic to help the races of DREAMLANDS come together and avoid the annihilation he has survived. But he still bears scars and marks.
Nehiram, the Story God
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The Dragons are proud, hot-blooded and secluded. They value tales and myths more than anything, because with them they can alter reality. In their eyes, those who speak the with the story-tongue are worthy to live.
But how does one prove themselves? -
Here’s where it gets tricky. The Dwarves do not trust magic. They do not have magic as a species. Instead, through technology, science and understanding, they are living as traders and explorers in the southern islands.
Now, a wizard comes along to them to tell them to trust other magic-wielders. How will he do it?
Who is it for?
Same with Chapter 1, we made DREAMLANDS into a story with passion at heart, and we can recommend it to you if you like:
Neil Gaiman's The Sandman
Brandon Sanderson's dark fantasy series
Berserk, Soul Sacrifice and Dragon's Dogma
Warhammer and Rumble
We are fans of epic fantasy, dark gothic, intense linework and ink.
(English product description provided by the creator.)