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(English product description provided by the creator.)
** The story
Meryl is a Sister of a small village.
Meryl, who adores an angel, believed that she could be an angel by accumulating good deed, and, therefore, she continues to do good deeds in the village.
Being too honest, however, Meryl is deceived by villagers and molested all the time.
Having become too tired of such situation, Meryl dies in the church.
Then, several angels landed on, and take Meryl to the heaven.
By this incidence, Meryl becomes an angel she was always wishing to be.
Even in the heaven, she is required to continue to do good deeds.
No matter how often she is deceived, she continues to accumulate good deeds.
If you do not accumulate good deeds, you will be dropped into hell, and becomes a fallen angel.
For the rest of her life, she is destined to be molested by monsters.
** System of the game
Fundamentally, the story will proceed in a quest formula.
Listening to villagers' concerns and problems, Meryl tackles to solve those problems.
When you defeat some enemies, you will obtain relics.
When you collect all the relics, it may help influence the multiple ending.
** Angel Meter
In the beginning, the meter leans towards the angel. It will decrease if you do a bad deed or r*ped by a monster.
If you catch a treasure chest in a private house, the angel meter will decrease in exchange for items,
and if you give items to the villagers in need, the angel meter will increase.
It does not affect the proceeding of the game, but it may affect the ED separation.
** Purpose of the game
You need to solve the problems that villagers have. In addition, take back the relics from the monsters.
If you mis-manage the Angel meter, you may wind up with a bad ending at the last ED point.
In order to win the game, it is essential that you collect as many good elixirs as possible.