Survive! is fun enough, big enough, and cheap enough to be engaging--as long as you enjoy what it has to offer. The premise is straightforward: There was a zombie-apocalypse-type calamity, and you're one of the survivors. The "Hunters," a group of bandit baddies, is moving into your area, and your team needs to gather resources and drive them out. You have 45 days to defeat them by completing a dozen missions, with four turns per day. You control up to four women, to whom you assign the tasks and jobs you need to do, managing their needs to keep them ready for action.
Good stuff: There are a fair variety events that can happen while exploring, and they can play out differently depending on who is involved. There are some good inter-character interactions--assigning several person to watching TV is a good example--and each one of them has a distinct personality and preferences. The game rewards critical thinking when figuring out what to bring on a mission, and it's well paced.
Bad stuff: The interface is not intuitive, sometimes. The game originally only had three characters, so when you try to look at everyone's inventory, the fourth woman doesn't show up. You have no idea what some items are when you first find them, because the icons aren't very descriptive. Some missions are trial-and-error, since using the wrong gear means failure, but your characters usually get an idea what to bring next time around. Everything's random, so it can take a long time to find certain items or unlock specific activities. Also, take notes or a screenshot when you find new areas or fail a mission; otherwise, you can have a hard time figuring out which gear to bring.
The H-stuff: On the plus-side, the English is passable, so you're never wondering what's going on. Which is good, 'cause all the H-events are text-only, with an unlocked still animation. The art quality is high, but there's no way to see the text and the picture at the same time, and it's clunky when you try to change from one picture to another. You can unlock pictures through events or by purchasing them with points earned by playing a minigame--which sucks SO bad. Just move up and down, firing continuously, and you'll be fine. But it's a horrible grinding slog to do it.
All in all, it's so cheap that if it seems vaguely appealing, you should go for it. If you're looking for polish and animation, though, give this a pass.
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