azulu's Review List
Reviewer Rank | - | (Helpful Reviews: 22Items) |
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Contribution Ranking | - | (Total Reviews: 9Items) |
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May/02/2024
I don't like being too negative, but this was a very disappointing game. The gameplay is incredibly repetitive with practically no room for experimentation which I'd expect from the "Simulation" genre.
The game is little more than lightly animated stills.
The single star I give is because I think the art design is well done, and could see the same visual artist's work succeeding in another game.
But even so I can't recommend this work, especially not at the current price.
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This is a really impressive bit of work, especially at that price point. The art is equal parts beautiful and charming. All of the CG scenes are so good, and the music is spot on.
I think I'd recommend anyone play this, though I understand the gameplay's not perfect, I think it hits a pretty good spot of building up incrementally, with a couple of different paths to go to where I did want to play through again and experiment.
Ultimately, the upgrade paths aren't particularly balanced, and if I had one wish for a sequel, it'd be just that - have different completion paths through the game that feel viable depending on your preferred fetishes.
It's hard to knock it even for that at again, such a steal of a price point
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As others have said, I am looking to see more from this creator.
The game is a relatively simple choosing of routes to take, with random events triggering depending on tile type.
What really sells it is the beautiful artwork, great voice acting, and the writing is fantastic, without even considering it's less than $5!
The story's just interesting enough to immerse you into the situation, and the writing/character designs kept me wanting more, in a good way.
Did I mention there's multiple endings? Crazy. I have nothing more to say besides: Great job!
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A lot of care has been put into this one, I can tell.
Immediate takeaways/non-spoiler tips for buyers: You do not have to micromanage and over-optimize every choice you make like I did. The beginning of the game can feel unforgiving, but that's only if you try and rush it.
Play at a reasonable pace, don't worry too much about optimizing every second of each day. Even on master difficulty the game is fair about what it expects from you.
The game has you running a breeding/hostel business. Yes, it's around slaves. Yes. That's reprehensible.
It's a combination base builder, worker sim. You're looking to breed positive traits to get higher sell rates/lower maintenance costs. There's a ton of different achievements available in-game for additional challenge. In addition, I did not expect the wide variety of additional mechanics available as you progress through the game.
I got a -lot- of bang for buck in terms of hours of playtime here, and am currently going through a second playthrough on master difficulty.
The game art is great, the character designs are simple enough they were able to make good randomly generated characters, but appealing enough that they're actually worth looking at.
Besides randomly generated characters, there are a set of pre-made ones which are fantastic as well.
Tons in here, highly recommend. My -only- subtraction is that the game mechanics can be a bit awkward to get at. I believe this is 75% due to the translation, but I was able to figure it all out eventually.
Easy 4. Wish I could do 4.5
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I give full marks to this game for being novel - I don't think I've seen these mechanics used in many games before.
First off, I do recommend this game, a lot of care has been given to the art, setting, and gameplay. However, be warned that this game is hard as nails and requires a bit of luck. I found it frustrating at times as the levels can be incredibly difficult, requiring very careful micro of when to swap characters/activate skills
The upgrade system is also not very fulfilling - often times it feels like your stats don't matter enough, and you only get a total of 10 to distribute.
Finally, as an HGame, I do adore the graphics, but until you beat the game, you don't quite get to enjoy it due to the aforementioned difficulty. Not to mention, until you beat it, you do not have access to a free play gallery. I am fine with the difficulty, but a 'reward' every now and then would have been nice rather than a full unlock that requires game clear.
Anyway, on to gameplay.
You gradually grow a roster of characters which you deploy up to 3 at a time. Each character has an element alignment (rock paper scissors style), an active ability, and a passive ability, along with passive stats.
The gameplay consists of strategically deploying a character against a given opponent, balancing element/abilities/health, so that ultimately the opponent's HP depletes. You're going to be expected to swap out characters as they get low or cooldowns finish.
If that doesn't make sense, play the demo and you'll 'get it' right away.
My thoughts to the creator: Please make another, I love the art, I really do. The gameplay is also engaging and I think a lot of fun can be had with it. I just think that progression should feel more significant.
While I appreciate all of the character choices, and that they each have unique designs, I think it'd be better to either have less characters, or a way to transfer points to other characters. I had to decide what characters to focus my upgrades on, which caused me to ignore others.
The stats/abilities could be reworked to be simpler, or more complicated + more points to use. Either would be more satisfying.
Thank you!
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When I first saw this game, I was instantly in love with the art style and especially colour palette.
I figured it'd be a very simple tower defense, but it gives you several active roles to play.
When first playing, I felt very limited in the actions I could take. But that's until I realized there's more than one page in the construction menu. This is something I wish was covered in the tutorial. There are several items/tools beyond the tower units that you should be making use of.
Some of the later levels especially have you constantly on the move. I like how the pacing of the rewards are set-up to encourage you to both purchase several types of units, as well as upgrade existing ones.
Great game, and for the price, it's an absolute bargain.
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Jul/11/2023
First, let me say the art style is 100% up my alley. I found it all very well made and animated.
However, from the screenshots/description, I expected more content to the game than is present. In particular, I found it unexpected that you're routed into a single ending.
I'd still recommend this game, but just a fair warning for anyone considering it, that it's lacking a bit in content.
I'd be more than happy to pay some more for this exact game, expanded with additional scenes.
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Wow. As some other reviewer said, one of the big draws in this game are the scenarios are so varied and creative.
The way that you move through the story and world are also in your full control. While this can cause certain issues like events not lining up perfectly, the author has put in substantial work to keep things coherent.
The benefit being - you can progress as far into the game as you want using 'pure' route, and then come back and commit rampant debauchery , without missing ANY content.
The pure playthrough as an RPG is quite enjoyable with the battle mechanics balanced well. I was surprised when I noticed I found myself strategizing with things like the defensive buffs which usually are ignored.
One thematic thing I appreciated is that the game takes its protagonist seriously. They are a master knight, and appropriately you start the game at a high level and through my entire PURE playthrough, I never gained nearly enough experience for the next level.
Instead you progress primarily via story actions and equipment you naturally obtain. AKA no grind.
Finally, if you HATE turn based RPG's and want 0 to do with it. That you just want the H and story? Well I am happy to tell you that you can absolutely do that, too. It's crazy the flexibility this game has.
Anyway I don't know what else to say. This game's good. You'll probably love it.
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Title says all. Ayura Crisis! is one of my favourite H games. The mechanics are a very unique mix that you don't see in any other game. And ErisDysnomia is that, but taken even further!
The core gameplay is a side-scrolling beat-em-up with combos that build up MP. There are several levels, and you choose a 'route' as you proceed which allow you to choose to choose different room layouts such as a 'challenge' room, an 'adventure' room, and so on. Some enemies only appear in specific room types.
The H mechanics are great in that they do not incur a game over and generally have no penalties besides increasing sensitivity which can make it easier to be stunned. I much prefer this because it ties the H mechanics into the actual gameplay.
Big difference from Ayura is that the 'limit break' feature is much more encouraged, IMO it's expected that you be in a transformed state always.
You get more variety with your attacks, especially as there are two transformation states: scythe and guns. They can be very easily swapped between and this ties into the combat because you get i-frames when switching.
You level up to unlock abilities that enhance your character but not in plain passive stat increase. Eg you get the ability to summon a familiar, add more bullets to the shotgun, and so on.
Finally, I LOVE the character design and 'scenario design' around the H scenes. There's something about the main character model that is both incredibly hot while not feeling over-the-top. And some of the enemy grabs are incredibly clever.
I won't spoil it, but there's some hilarious scenes from losing in a certain level. Everything there from the music, design, and encounters made me bust out laughing and drove me to write this review.
As far as cons, I do have a couple:
1. Guard mechanic feels underwhelming. it's more effective to be constantly moving and in the air. Guarding requires you to be grounded. Even if you do block, the timing is tight and there's not much reward over avoiding.
2. Untransformed state is not used much any use since it's so easy to stack MP. This feels like untapped potential
3. The ability unlock screen is misleading. Most tiles are just blank and cannot be unlocked
4. Not a con to everyone, but I do wish there were futa scenes
But overall, this is an amazing game and I hope the author continues making others.
So yes, definitely pick this one up!
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